AI Insights · Timothy · April 2023
Top 5 Entertainment Mascot Games Performance in Ghana - Q1 2023
In the first quarter of 2023, the top 5 entertainment mascot games on a unified platform in Ghana saw varied trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
In the first quarter of 2023, the top 5 entertainment mascot games on a unified platform in Ghana showed diverse performance trends. According to Sensor Tower data, these games experienced fluctuations in weekly downloads, revenue, and active users.
Angry Birds Dream Blast by Rovio Entertainment Oyj saw weekly revenue fluctuate slightly, peaking at $15 in the final weeks of December, March, and mid-March. Weekly downloads showed a varied trend, reaching a high of 228 in the second week of January and then fluctuating between 91 and 186. Weekly active users remained relatively stable, peaking at 926 in early February and ending the quarter at 740.
Sonic Forces PvP Racing Battle from SEGA experienced a steady decline in weekly revenue, starting at $14 at the end of December and dropping to $1 by early March, with small recoveries in mid-March. Weekly downloads showed a significant rise in the last week of March, reaching 207, while weekly active users peaked at 1837 at the end of December and saw a general decline, ending the quarter at 1079.
Angry Birds POP!, also by Rovio Entertainment Oyj, maintained a low but consistent weekly revenue, peaking at $6 in early January and stabilizing at $3 in most weeks. Weekly downloads were minimal, with occasional spikes such as 16 in the third week of January.
Sonic Dash: Fun Endless Runner, another SEGA title, experienced a stable weekly revenue around $1 to $2, with a few peaks such as $11 at the end of December. Weekly downloads showed a strong presence, peaking at 5826 in the last week of December and maintaining around 3495 to 4455 throughout the quarter. Weekly active users remained robust, peaking at 53579 in late December and staying above 48000 through most of the quarter.
Minion Rush: Running game by Gameloft saw a consistent weekly revenue of $2 to $5. Weekly downloads fluctuated, peaking at 836 in the third week of January and ending the quarter at 440. Weekly active users showed a peak of 1960 in late January and maintained a range between 1386 and 1828 throughout the period.
For more detailed insights and data, visit Sensor Tower.